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ORC CAVE WHISPERS

exploring the ruins part 2

Comments Posted on 17 Mar, 2019 17:38

A thick layer of dust covered the floor of the 10 foot wide corridor below the cover from the Slugs resting place. a light was lid and the air was dry as if it had been abandoned for years and years. We looked for any signs of traps or clues to where we should be heading, but the dustfilled the air when we stepped around in the corridor and it all got a little blurry. suddenly a small “Qlick sound” was heard as Conrad Strongarm moved south in down the stonelaid corridor. Suddenly there was slow movements from a fairly wide hallway, a huge shadow with heavy steps showed up and took a stand to stop us from further movement. We tried to talk to it, no response. We tried to say different passwords to make passage, no response. Then Gruff tried to pass the statue by force, then it reacted, with heavy blows of its marple arms and it hurt Gruff badly.
but it was no match for the 3 fighters, weapons hit the statue over and over again and in the end it crumbled to dust before our eyes, we could now proceed after taking a short rest.
Still we had difficulties finding proper orientation and at a cross-section we turned left just to run into an old trap as 2 swords of adamantite hit out at Conrad Strongarm as he turned a corned, it was placed on a crevice that was connected to some kind of springtrap, just placed in the height to seperate legs from upper body. Strongarm took a deep hit, but luckily some of his armor took some of the power of the swords. But he certainly had to spend a little time to recover from that blow.
as we headed on into the dungeon below the templeruins, we came acros a large room 25 foot wide and more than 60 foot from one end to the other, which by the way was a small landingplace for boats, and a river. in the rooms several statues of pure marple was erected of elven kings. Another doorway was across the room, and the room was covered in spiderwebs. Gruff announced his disgust with spiders by shrugging his shoulders and saying gutural noises, but noone doubted his behaviour. out of the hallway came two huge monstrous spiders and they were as ugly as they seemed hungry and they headed straight for food in metal cans, the fighters. But the experienced fighters placed them selves smart against the spiders, taking good use of all their fighting experience, they flanked them and defeated them, but you just never feel safe against spiders and their venom. from here on it was a walk in the park, for now. Huge tresures awaited in all sizes. MONEY and magic, whats not to like for an adventurer and that was what they found. Boots, horseshoes and a cloak was among the magic items and the adventurers divided them betveen themselves. they decided to let some of the money stay as they doubted that they could carry them all to Uldoon. Out in the main room by the small pier by the river, there were 2 boats. one in exellent shape, one not so much. Gruff felt very uncomfortable as he had never been inside a boat before and it took a whole lot of persuassion from Strongarm to convince the old dwarf that going by boat was the best idea.
Gruff blessed a very long rope to stick between the boat and the pier as he had an idea that it could maybe help them to come back to retrieve what they had left.
So they slid out into the river by boat, they flowed down the river for a few minutes before they came upon a huge hole in the stone wall, a natural cave. The adventurers decided to check out the cave not leaving anythingbehind them. They “parked the boat below the entrance and climbed into the caveopening. it was scary stuff as they stumbled upon a large crocodile carcass, half eaten. the cave opened up into a large natural room, with more crocodile skeletons and a bad athmosphere all around it. we searched the cave shortly and decided to be on our way…but first we had to take car of that green slimy monster that had sneaked up between us and our boat. An illsmelling carrion crawler looked out for us as its next meal. But again, the amazing skills of the warriors seperated the carrion crawler in bits and pieces. After the fight , Gruff all smeared in spider slime and carrion crawler guts searced its insides for things worth keeping, and all he found was a small polished stone that the acids of the stomach had not been able to digest, he took the beautyful stone and has placed it in his Maul for good luck.
After this encounter the group took a long rest as they felt pretty comfortable in this lair. The day after they flowed on down the river in their boat and reached out in the sunlight. they found the temple again and found themselves safe for the moment, they sent a message to Kharsus Thantul of their fortune to be alive, it was received and answered with relieved words of comfort and a “see you soon”.



Exploring the ruins part 1

Comments Posted on 17 Mar, 2019 01:57

4 adventurers left the Dracolich cave through the portal, two stayed heroically along side with the one who could never leave that way, he could never pronounce the keywordline to power the portal.
Jeffry the Just, Conrad Strongarm and Gruff Grimcleave the mute dwarf barely saved their skin as they hurried out of the cave, back to Dargoth chambers.
They sat there, breathing heavily, trying to figure out what they were to do now.
Gruff ask Moradin for a small favour and send a message to his wizard comrade, Kharsus Thantul, saying they were all allright for now, and a short while after there came words from the fleeing group that they were glad to hear of our survival and that they would return to Uldoon to settle some things and Bouw Landers leg, properbly returning 3-5 days later.
That message made the 3 leftovers start planning some different scenarios to make well use of their time in the ruins.
First of all Jeffry the Just wanted to give the heavily barred doors to the outside a go and see if he by brutal strength could make his way out. That did not work out, solidly placed to either keep people in or out they also had some strange magic keeping them in place.
Gruff made a sinister plan that he called “Plan K”, K as in kill-the dracolich. It was a complecated plan involving spells of divine beauty and necrotic madness, Channel Divinity, forging, corpses and lots of preparation and at last a good portion of luck and hopefully the plan would end in a fight against evil that would be legendary.

Conrad Strongarm were never much for plan K as he never liked the idea of necroticspell use and deep in his heart he had difficult seeing how the three of us should ever be capable of slaying a dracolich who send a whole group of adventurers on their knees just hours before, so he decided for a plan C that would go ahead of plan K.
He simply wanted to explore the Elven ancient ruins for other ways out. Gruff thought that idea to be boring and unambitious but never the less he agreed on searching, in his heart hoping they would find nothing at all.
So they ventured into the ruins again, found the corpse of Dargoth and Gruff decided that he might as well bring it to the dragoncave entrance as he was gonna use it for plan K anyways. But as they returned to the “slugroom” they took some time searching where the slug had surfaced, and miracously enough, Conrad Strongarm found a round cover in the floor under the Slug. Lots of Slug mucous, stone and gravel made it really difficult to see, but there it was, with the old signs of the elven god, Corellon Lerathian. as they put their crowbars to the edge of the stonecover Gruff saw some fine lines inside the picture that he dusted of and sorted out, they were fine handles that noone without a crack for stonemasonry and quality would never find. with handles in hand it was an easy job to remove the cover without breaking the old stoneart of the elves.
dry air came through the hole and a fall of 10-15 feet ended up on a stone floor, the leftovers were sure they had found another way out…Gruff was a little biased about this.